nancy
05-17-2009, 07:12 AM
Hey All,
This is actually quite an important topic for myself and maybe others who wish to pursue a more insteresting session of experiments to get to know flash properly and yeild results.
Since Flash Math Creativity came out (well before that) i have been wanting to learn some nice movement and stuff. This started from a dude called Lithium or something like that. I should know his name considering i use what i learned from his flash 5 source in almost everything i have done.
Kieth Peters is another legend when it comes to what i want to learn.
You see, im crap at maths, not to a terrible degree but you wouldnt choose me to teach your kids the subject if you want to put it that way.
_x += (tX - _x)/speed; is quite possible the best thing i have seen and its really easy to understand when its explained. back nearer the time i was told to buy Flash Math Creativity and from that book i learned nothing.
Put this here, and this here, and this here and that there and this is what you get. I mean, thats all really nice but if you put the book aside and sit with a blank screen, at best you can make some iteration art.
I have tried to source stuff out, i have tried to repolish my old skool trig skills and i run into problems. I dont know how to apply the calculations to my projects, again this is what happened today, i got a book from my mate called "Physics For Game Developers" published by Orielly and this has basically everything in it you would ever need, how to do GTA1 style physics and the like, but this is obviously not meant for flash and what ever language its written in seems to have its own keywords. Vector is one so im instantly lost, obviously the book is quite advanced for me but it would be alot easier to learn stuff if i could see how its done in flash.
I used to remember how to calculate the distance between 2 points in AS and stuff like the above example but as soon as you add all these random signs into the euqations it means nothing to me (massive f like symbols and stuff).
#I have seen source where stuff like cos(blah50 * blah 40586 * blah...) and this is quality but i need to find explainations of stuff like this.
donor management (http://www.convio.com/products/common-ground-crm.html)
cheap resume (http://www.resumein1hour.com/)
This is actually quite an important topic for myself and maybe others who wish to pursue a more insteresting session of experiments to get to know flash properly and yeild results.
Since Flash Math Creativity came out (well before that) i have been wanting to learn some nice movement and stuff. This started from a dude called Lithium or something like that. I should know his name considering i use what i learned from his flash 5 source in almost everything i have done.
Kieth Peters is another legend when it comes to what i want to learn.
You see, im crap at maths, not to a terrible degree but you wouldnt choose me to teach your kids the subject if you want to put it that way.
_x += (tX - _x)/speed; is quite possible the best thing i have seen and its really easy to understand when its explained. back nearer the time i was told to buy Flash Math Creativity and from that book i learned nothing.
Put this here, and this here, and this here and that there and this is what you get. I mean, thats all really nice but if you put the book aside and sit with a blank screen, at best you can make some iteration art.
I have tried to source stuff out, i have tried to repolish my old skool trig skills and i run into problems. I dont know how to apply the calculations to my projects, again this is what happened today, i got a book from my mate called "Physics For Game Developers" published by Orielly and this has basically everything in it you would ever need, how to do GTA1 style physics and the like, but this is obviously not meant for flash and what ever language its written in seems to have its own keywords. Vector is one so im instantly lost, obviously the book is quite advanced for me but it would be alot easier to learn stuff if i could see how its done in flash.
I used to remember how to calculate the distance between 2 points in AS and stuff like the above example but as soon as you add all these random signs into the euqations it means nothing to me (massive f like symbols and stuff).
#I have seen source where stuff like cos(blah50 * blah 40586 * blah...) and this is quality but i need to find explainations of stuff like this.
donor management (http://www.convio.com/products/common-ground-crm.html)
cheap resume (http://www.resumein1hour.com/)